Basic Javascript Countdown Timer Taking Longer Than Time Set
I'm trying to code a VERY SIMPLE countdown timer. At first, it seemed to
be done and working fine. I was excited. But then, upon testing it out, I
realized that a 30-min countdown seemed to take for ever. So I looked into
it and found that what my timer was timing as 30 mins was, in the real
world, almost 50 mins!
I've tried debugging the thing and can't find where it's going wrong. At
first I thought maybe the setInterval was responsible and not working at
exactly one second intervals. But I can't see anyone else has had that
issue. Supposedly it should always work. And, when checking it closely, by
making the function print put ...getSecond() data it does seem like it's
working perfectly. However, time is being added on at some point!
I've tried this approach. Getting the info from the new Date() function
and then subtracting the starting timestamp with the the finishing
timestamp... etc., etc. The thing is this was supposed to be a 5-10 min
code work and, thus, complicating it in this way defeats the purpose!
So I'm coming to you guys for help! I've quickly set it up in this
jsFiddle for you guys to try out and hopefully someone out there will see
where the glitch is.
The timer basically just shows the minutes going down, as I don't want it
to count seconds (seconds going by, I find, frustrate people who have to
fulfill a task in a specific time). I've unhidden the seconds so you guys
can see them, though. And it should print out the time it starts and time
it ends, so you can see the difference between the time your setting up
for the countdown and the actual time it takes for the countdown to end.
If one tries out the 1-min countdown, for example, one should find one or
two seconds are added. If one tries out the 30-mins countdown one should
find about 50 mins are added.
Friday, August 16, 2013
Basic Javascript Countdown Timer Taking Longer Than Time Set
Posted on 6:51 PM by Unknown
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment